Debuffs
- Stapleton

- Jan 6
- 1 min read
Updated: Jan 18
Debuffs are a type of Status Effect that is usually detrimental to the character they are applied to. These effects typically have a duration of 3 and with each action this duration is reduced by 1. Lasting on average 3 turns.
Debuffs current as of v0.910
Reduces Resistance and Virtue by 25%. (Resistance decreases ALL damage taken and Virtue increases ALL healing received). | ||
![]() | Bleed | Every turn the target takes primal damage. Damage has a chance to Burst causing Hemorrage. Increased by Attack power. |
![]() | Burn | Every turn the target takes fire damage. Damage has a chance to Burst causing Combustion. Increased by Sorcery power. |
![]() | Charm | Prevents the target from attacking the character that charmed it. Damage from the charmer will Burst causing Heartbreak. |
Chill | ||
Confuse | ||
Cursed | ||
Daze | ||
Deaf | ||
Demotivate | ||
Diseased | ||
Dumb | ||
Erode | ||
Frail | ||
Fear | ||
Freeze | ||
Ignored | ||
Inaccurate | ||
Maim | ||
Pacify | ||
Poison | ||
Provoke | ||
Rattled | ||
Rhythm | ||
Root | ||
Silence | ||
Sleep | ||
Slow | ||
Stiffen | ||
Stop | ||
Swept | ||
Unguard | ||
Voodoo | ||
Vulnerable | ||
Weak | ||







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