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Crowd Control video tutorial | Sit-Back Attack

Crowd Control (CC) can play an essential role if utilized correctly. So let's take a moment to discuss crowd control and all the myriad of benefits they have! There are either one stage or two stage CC in the game.

  • Two stage - CC require multiple applications of the same debuff to hit in order to take full advantage of it.

  • One stage - CC are more immediate without as much long term benefit.



Let's take a look at some two stage Crowd Controls:


Slow and Stop: Slow reduces Attack Speed and TP gain by 25%. Upon second application of Slow the status changes to Stop, which stops the generation of all turn action points.

  • Reversion: Twist time upon a stopped opponent removing stop, but applying slow and causing massive damage.


Chill and Freeze: Chill decreases the target's Action Point generation and Speed by 25%. Upon second application of Chill the status changes to Freeze, which removes the characters ability to act.

  • Shatter: Shatter a target removing their frozen status effect and causing massive damage.


Daze and Sleep: Daze removes all action points from the target. Upon second application of Daze, the status changes to Sleep, which prevents all actions (any damage breaks this effect).

  • Dream Eater: Consume your opponents sleep status and drain a massive amount of life from them


Here are a couple examples of one stage Crowd Controls:


Charm: Prevents the target from attacking the character that charmed it. Damage from the charmer will break causing a Special effect called Heartbreak, dealing massive attack.


Fear: Prevents the target from acting. Damage may break the affect.


Confuse: Causes the target to sometimes attack allies or themselves.


Crowd Control effects can change the course of battle. Having both one stage and two stage Crowd Control can help you effectively lock down an enemy permanently.

 
 
 

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