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Enmity Guide video tutorials | Sit-Back Attack

Keeping threat on your tank can be challenging to manage at times, making sure your beefiest guy has threat is important to survival. Let's take a moment to go over a few tips that might help your party survive the torrent of demons and monsters that plague the world.



Things to consider:


Speed: One may not think much about speed in Sit-Back Attack. When pairing a tank with your damage dealer you want to make sure their difference in speed is not too great, or the tank may not be able to keep up.


Damage: Dealing damage is important as a tank, making a tank too focused on survival could end up being your downfall. For example a tank with 200% enmity needs to do at least half the damage of a damage dealer to keep hate off them.

  • Note: Classes under the role of “Damage” only cause 75% enmity.


Avoidance: Avoiding a hit means avoiding enmity lost. While stacking vitality looks sooo tempting, a little agility and a passive or two increasing avoidance could make your tank next level!


Healing: While not many think about healer tanks, in Sit-Back Attack that is absolutely a possibility. Healing shares a 1:1 threat table with damage. Meaning a good healer with some enmity gain passives could be a powerful tank!

  • Note: There are tons of passives that reduce and increase enmity gained. Warlord is a tank's best friend. Where Shadow might be a damage dealer's best friend.


There is no right or wrong way to tank. The freedom to make any class a tank is a beautiful thing. Try to mix and match your tank types and see what one works best for you.

 
 
 

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